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Defold (http://www.defold.com/ http://www.defold.com/) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for
by Impossible 11y ago
Defold (http://www.defold.com/ http://www.defold.com/) is potentially a solid option for 2D. I always find it interesting that some of the biggest requests for primarily 3D engines (Unity, UE4) are better 2D tools, and that no one, outside of Gamemaker, has built a 2D engine that has gained as much adoption or has as strong of a toolset.
- Namrog84 11y agoI think it's because people want the option to move to 3d later if they want. Without having to learn more tools and language. I never liked gamemaker because its game maker language not being useful in other areas. I like making 2d and 3d games and having it be in the same place makes it much easier. I do realize how awesome game maker is and what it does. But it has a few limitations that killed it for me
- Kiro 11y agoI'm a 2D developer and have no interest in making 3D games so I prefer an engine focusing exclusively on 2D.
- talmand 11y agoHave you built anything with it? I see that it's invite only at the moment. I signed up just to eventually tinker with it, as that's all I really do, but I like to try things out to see how they feel.
- Impossible 11y agoI haven't so I can't really vouch for it. I suggested it because it seems like an interesting new player in the space and looks powerful.
- andrewmcwatters 11y agoI don't like "engines" like Defold. Because to me that's not an engine. That's a framework. You have few methods exposed like draw/update, some convenience classes and that's about it. It's so comparable to LÖVE (https://love2d.org/ https://love2d.org/) that literally the only difference seems to be a GUI to work with. Meaning you have to write everything else, yourself. I wonder if there are other actual 2D engines out there like Grid (http://www.planimeter.org/grid/ http://www.planimeter.org/grid/), or Polycode (http://polycode.org/ http://polycode.org/). Engines that actually take care of networking, predefined game callbacks, resource management, and multiplayer, like the big boys (Unreal, Unity, Source).
- Kiro 11y agoHave you used Defold?