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Carl Sagan wrote a design doc for a video game based on his work
- blevinstein 11y agoI recently spent some time trying to turn a 2D simulation of Special Relativity into a game: https://github.com/blevinstein/SRAsteroids https://github.com/blevinstein/SRAsteroids To see what it looks like, you can check out this youtube video: https://www.youtube.com/watch?v=_hSCz7tRl1s https://www.youtube.com/watch?v=_hSCz7tRl1s I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting). Unfortunately, I never really figured out how to turn these into actual game mechanics.