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An alternative is Cocos2d-x, but they manage memory using a single autorelease pool.
by seivan 11y ago
An alternative is Cocos2d-x, but they manage memory using a single autorelease pool.
- pmelendez 11y agoI might be wrong, but I think I remember that Cocos2d-x uses SDL under the hood.
- seivan 11y agoFrom what I can gather, not with V3 and above. I think starting V4 they will go render-agnostic so they can use Vulkan and Metal. Besides, there is more than rendering for a decent engine. Managing controls in an agnostic way is nice to. I am actually working on adding better control-events so it can wrap Windows, Windows phone, Apple TV and External controllers easier.
- pmelendez 11y ago> "From what I can gather, not with V3 and above. I think starting V4 they will go render-agnostic so they can use Vulkan and Metal." That would make sense, last time I touched it was back in 2012. > "Besides, there is more than rendering for a decent engine." For sure, but Cocos2d-x is a complete software framework and SDL is meant to be a library. Although I would grant that it would make sense if the author would choose to use a game engine for his game.
- jason_slack 11y ago>> "From what I can gather, not with V3 and above. I think >> starting V4 they will go render-agnostic so they can use >> Vulkan and Metal." >That would make sense, last time I touched it was back in >2012. Cocos2d-x has never used SDL for anything. for v4 the renderer is vastly different. Going from v2 to v3 there were major changes here as well.
- jason_slack 11y agoNo, SDL is not used under the hood.