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I guarantee they've lost more potential revenue doing this than they would have ever lost from anything that could be construed as piracy, though that claim sti
by ossreality 11y ago
I guarantee they've lost more potential revenue doing this than they would have ever lost from anything that could be construed as piracy, though that claim still just flatly doesn't make sense to me.
Stuff like this makes me wonder how the dev team feels. Somehow I think they and Rockstar lawyers might have vastly different opinions. What a good way to alienate users, and kill off excitement on the dev team. If someone took my game and made it even more sandboxy and hackable and people invested hours and hours into goofy and fun gameplay? I'd be so happy and proud.
I don't get it Rockstar, I don't get it.
- elthran 11y agoI don't think singling out Rockstar here is fair - I'm sure devs at all the AAA publishers are hate how what they create ends up due to corporate requirements. Here's looking at you Ubisoft, EA, Activision, Konami...
- anon4 11y ago> Konami They aren't a game dev any more. EA seem a bit less awful than their heyday, too... I agree 100% on the rest.
- elthran 11y agoI know - I really didn't realise making Pachinko machines was a viable business, but I feel after all the business with Silent Hills and Kojima, that they still need their fair share of disapproval. As for EA - Yeah, "a bit less awful", but I think SimCity showed that they really haven't changed too much, especially now we've seen what Colossal Order have done with Cities:Skylines
- MisterBastahrd 11y ago.... bullshit. Microtransactions are how they SUSTAIN the online version of the game. The people who were going to play this mod were never going to pay for their content anyway.