3 ms·
What kind of bugs do you have in mind for fixed point? While there no doubt would be some, I have a feeling they are a significantly lesser drag (in frequency
by zurn 11y ago
What kind of bugs do you have in mind for fixed point?
While there no doubt would be some, I have a feeling they are a significantly lesser drag (in frequency and debugging complexity) than floating point bugs. Assuming the language supports fixed point.
Of course you can imagine error-prone fixed point too. Writing shaders with plain integers while trying to manually keep track heterogenous fixed point scales would be a nightmare for example...