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Suggests an interesting optimization for immersive head-tracking VR systems might be to dynamically model pinna-reflection to correctly relocalize sounds vertic
by jameshart 11y ago
Suggests an interesting optimization for immersive head-tracking VR systems might be to dynamically model pinna-reflection to correctly relocalize sounds vertically, as well as in the horizontal plane. How good is 3D sound modeling in game engines today?
- hrnnnnnn 11y agoI know this is something Oculus have been putting some effort into, but I'm not up on the technical details. edit: yep, they're using simulated binaural sound http://www.polygon.com/2015/2/12/8028379/binaural-3d-audio-virtual-reality-oculus-rift-project-morpheus http://www.polygon.com/2015/2/12/8028379/binaural-3d-audio-v...