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Unums could be interesting, more of a GPU answer than a CPU answer though https://github.com/tbreloff/Unums.jl/wiki/Unum-Summary-(in-progress) https://github.c
by DougBTX 11y ago
Unums could be interesting, more of a GPU answer than a CPU answer though
https://github.com/tbreloff/Unums.jl/wiki/Unum-Summary-(in-progress) https://github.com/tbreloff/Unums.jl/wiki/Unum-Summary-(in-p...
- dnautics 11y agoYou may want to play with a functioning (still early and being debugged) implementation: https://github.com/REX-Computing/unumjl https://github.com/REX-Computing/unumjl Disclaimer: I'm the author
- Someone 11y agoBut how do you make them efficient? If assignment to any variable can grow or shrink its size requirements, I don't see how you can avoid introducing an indirection that will eat your cache locality, or waste storage by making every variable of maximum size "just in case", in which case you are back to using quad floats throughout.