5 ms·
I want to add to this: - This has the graphics / production quality of a AAA game - They need to redo the crytek engine in 64bit to be able to handle the nece
by Justsignedup 11y ago
I want to add to this:
- This has the graphics / production quality of a AAA game
- They need to redo the crytek engine in 64bit to be able to handle the necessary math (they made some vague-ish explanation)
- The game is 3 years in. With a more or less fresh engine. GTA5 took much longer to build AND they had the GTA4 engine as a starting point. So yeah, this project is not minor.
Criticisms:
- Seriously, they could have focused on features in the progression of: A space sim game at least on par-ish with similar games. Then afterwards get the "walking around a hangar" working. Then afterwards get the FPS mode working. Then afterwards get the "landing on a planet" working. It's all cool but stretching resources thin makes the features come in slow and the game not fun.
- Also they need to make the game approachable on non $500 graphics cards with $200 joysticks. Then again if you spent $2500 on a ship, I doubt you care.
- zamalek 11y ago> $200 joysticks I got an HOTAS for Elite Dangerous. <satire>Let me say that it wasn't at all a wasted purchase for SC because I never intended it for that game - the support is currently terrible.</satire> You are wasting your time if you are playing with anything but a mouse and keyboard. I unplugged the joystick after little more than 30min. In addition, "2.0" has mouse-driven UIs in the ship, driving further nails into the idea of competent joystick control[1]. Don't feel bad about not having a joystick/HOTAS - they are second-class citizens in SC. This is not a bad thing, the HOTAS definitely gives me an unfair advantage in ED. > Seriously, they could have focused on features in the progression If they had used an iterative approach we probably would have had an actual game at this point. I firmly believe it's not too late to switch strategies to something similar to what you suggested. The other issue with the "module" approach is that there is no guarantee that the modules will work well together when they are combined - in whatever terms are appropriate (fun, stability, feasibility, etc.). [1]: https://player.vimeo.com/video/144917841 https://player.vimeo.com/video/144917841
- serge2k 11y ago> I got an HOTAS for Elite Dangerous. <satire>Let me say that it wasn't at all a wasted purchase for SC because I never intended it for that game - the support is currently terrible.</satire> You are wasting your time if you are playing with anything but a mouse and keyboard. I unplugged the joystick after little more than 30min. In addition, "2.0" has mouse-driven UIs in the ship, driving further nails into the idea of competent joystick control[1]. Don't feel bad about not having a joystick/HOTAS - they are second-class citizens in SC. This is not a bad thing, the HOTAS definitely gives me an unfair advantage in ED. ... what?
- sleepybrett 11y agoHe's saying that in ED a HOTAS makes the whole game sing (and with a vr headset and a hotas it's pure silky heaven). And that SC has dropped the ball on HOTAS support.
- marak830 11y agoI use HOMAS (hands on mouse and stick), plus my own voice software CASI, and i get much better level of control that with keyboard mouse. The control of a joystick with the accuracy of a mouse, with the command possibilities of a keyboard ( due to voice).