2 ms·
I always thought this was an approach that would be well suited to ray tracing or similar. Both ray tracing and rasterisation are proportional to scene complex
by Lerc 11y ago
I always thought this was an approach that would be well suited to ray tracing or similar. Both ray tracing and rasterisation are proportional to scene complexity and pixel count, but the balance is different. Ray tracing handles scene complexity better and rasterization covers pixels quicker.
The excellent http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphic... shows how many pixels are written to to construct a scene using rasterization. Many many intermediate render targets are involved. Any intermediate layers that are not directly in screen-space would not benefit from foveation.
Raytracing/ray marching etc. working on a pixel by pixel basis would be far more suited to larger fuzzy pixels where you are not looking.