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Let's say you are making a computer game. You've hired a team of 10 people. That team will work for you until you have a finished game, and then copy all of th
by mahyarm 11y ago
Let's say you are making a computer game. You've hired a team of 10 people. That team will work for you until you have a finished game, and then copy all of the source code, assets, etc and go sell the same game you just paid them to make. And it would be the majority of the staff. Maybe they'll swap out a name and few art assets to make it 'different'. And you can do shit all about it in china.
This story came from a coworker who worked in china trying to make a games business there for a year. I don't know if it was him or someone he knew.
- contingencies 11y agoIf you managed the staff differently, nobody would have a complete enough view of the system to walk away with anything functional. This is how they do it in the defense industry, and it's fair management policy in unknown environments with unknown staff. There is a saying "trust is the availability of effective recourse"... if you have none, act accordingly.
- mahyarm 11y agoThat is exactly how they deal with that. They make them use offline non-admin computers with all the ports burnt off. If they need to look something up, then only a few trusted people can go to the 'internet' computer, where everything is recorded. For good measure, the offline employees are recorded too. But it's also incredibly inefficient compared to the average 10 person game studio. In the USA, nobody has to do that to make a computer game. You also missed the part of %80 of the staff walking away to start their own venture.