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So, this article. Read it a few days ago, and while I do like some concepts (like the below mentioned monsters that move when you're looking away thing), a lot
by CM30 11y ago
So, this article. Read it a few days ago, and while I do like some concepts (like the below mentioned monsters that move when you're looking away thing), a lot just seems like it'd be more annoying than anything else.
Camera controlled by where you look? Oh, that's good, except quite a lot of the time in games you don't want to have the camera follow your gaze your screen. For example, in a lot of platformers, you want to be able to see as much of the area as possible in order to judge where you're jumping too. If the camera tracks your eye movements... well, someone's probably falling into the abyss pretty soon.
I don't think anyone would want to be trying Grandmaster Galaxy or Champion Road with this sort of tech any time soon.
There's also the way a lot of games have 'lock on' mechanics for targeting enemies. Your attacks go one way (towards the enemy), but the camera focuses somewhere else to give you a better view of your surroundings. I can see that falling apart pretty quickly if eye tracking got brought into it.
But even assuming it'll mostly be used for games with a first person viewpoint (which in itself might be a limiting factor for things like virtual reality, since it's a smaller percentage of games than people like to think), it just seems like it'd be a bit too... precise for a lot of titles. People playing games look all over the screen for things that might be important in the future, and they probably don't want the camera bouncing around like a pinball as a result.
The focus and depth of field aspects seem the only plausible ones for most games.