3 ms·
Wasn't there a Microsoft demo using eye tracking, where only the focused area of the screen was rendered at full resolution, and the rest at lower blurred resol
by lifeformed 11y ago
Wasn't there a Microsoft demo using eye tracking, where only the focused area of the screen was rendered at full resolution, and the rest at lower blurred resolution? It saved a lot of GPU power by just needing to draw a tiny fraction of the game, and it looked indistinguishable to the player. What happened to that?
- ggreer 11y agoYou're thinking of Foveated 3D Graphics[1]. Despite being a research project, they still got a 5-6x performance improvement. VR will get foveated rendering eventually. The performance improvements are too good to ignore. 1. http://research.microsoft.com/pubs/176610/foveated_final15.pdf http://research.microsoft.com/pubs/176610/foveated_final15.p...