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It's not so much about mimicking natural vision at it is to reduce the render target radically, rendering only the small area where you're looking at in good de
by nugga 11y ago
It's not so much about mimicking natural vision at it is to reduce the render target radically, rendering only the small area where you're looking at in good detail while the rest of the image can look like quake 1.
edit: specifically I was thinking about foveated rendering.