4 ms·
I have worked and work for competitors of Tobii. The article is kind of biased. The cheapest eyetracker in the world is The Eye Tribe tracker ( I have worked t
by kshatrea 11y ago
I have worked and work for competitors of Tobii.
The article is kind of biased.
The cheapest eyetracker in the world is The Eye Tribe tracker ( I have worked there). They've not been able to solve the battery drain problem yet (running IR LEDs costs you) and therefore mobile gaming is out. I would assume Tobii has had similar issues. Tobii's EyeX is the only Tobii device cheap enough to go into the consumer market but it cannot do a high resolution head pose estimation at a high frame rate. The other awesome company for eyetracking in Sweden is Smart Eye which is targeting a different industry still has issues with high precision at low frame rates.
In short, eye tracking is important and progressing fast but we aren't where we want to be in terms of using less power and also kind of supplanting the hand controlled devices for typical use cases like aiming in FPS games or changing POV based on head pose. We've used Tobii as part of competition research and the EyeX API is a bit limited also. I would give this article a 7/10.
Edited for clarity.
- navaati 11y agoIs the precision in the current techno good enough to replace the mouse for non-gaming activities, like web browsing or using a classical GUI with buttons and text fields and stuff ? I'd love being able to never ever get my hands off my keyboard.
- deleted 11y ago[deleted]
- rdw 11y agoI have an eyeX and the precision is not as high as a mouse. I don't think it can ever be, the eye is just not that controlled itself. Having low latency from the device seems even more important to me.
- deleted 11y ago[deleted]
- praetorian84 11y agoNot really. Based on a vague recollection of working with previous model eye trackers, the margin for error is enough to make precise selection annoying. Attempts at using eye-tracking in normal GUIs generally require some form of compensation for the inaccuracy, or redesigning the UI to require less precise selection.
- azinman2 11y agoA more important question is this actually what you want. I've done a bit of research on this myself. First you need to find a way to tap/click things, and not do so with anything accidentally. Not easy. Blink will have many false positives, as will time-based solutions. Having things pop up new buttons (my original approach) becomes distracting as you gaze over many items that you don't intend to click, only to have new things happening that move so you look at them, but shouldn't. Also eye fatigue comes in pretty quickly. There's something physiologically interesting when things that normally are automatic becomes purposeful, stress is induced. For example, dictation with speech recognition will quickly strain your voice and you can actually get RSI in your vocal chords! Eyes are similar when you use them as a primary interaction driver versus a support.