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First, let me state that I believe that CD audio, played through a modern DAC and quality stereo equipment is pretty much the pinnacle of home audio listening.
by rplst8 11y ago
First, let me state that I believe that CD audio, played through a modern DAC and quality stereo equipment is pretty much the pinnacle of home audio listening. That is to say, I think 44.1kHz 16-bit PCM audio is plenty good and I'm in no rush to replace my CD collection, nor do I think significant investment in higher bandwidth audio (for playback, mixing and mastering are another story) buys you much.
That said, there's one thing the article does not address and that is "beating", or really inter-modulation distortion from instrumental overtones.
Instruments are not limited to 20-20kHz. They can have overtones well above this range. Additionally, note that short pulse-width signals, i.e. transients, like drum strikes, especially involving wooden percussion, can have infinite bandwidth. (Not really infinite, but pulse-width is inversely proportional to bandwidth.
In a real listening environment (i.e. live performance) these overtones have a chance to interact with one another in the air. It is possible that these overtones may beat with one another and cause inter-modulation products in the audible range. For an example of this, play a 1000 Hz tone through your left speaker, and a 1001 Hz through your right speaker. You will hear a distinct 1 Hz "beat". The audibility of these are largely dependent on listening position and amplitude, but it is possible to occur with instruments. Since most recordings are done using a "close mic" technique (placing the microphone very close to the source) the interactions such as this are never recorded.
However, if full bandwidth of the producing instruments is preserved, these interactions of the overtones can be reproduced in a playback environment given equipment having a wide enough bandwidth and degree of quality.
- cynicalkane 11y agoNope. Intermodulation distortion for out-of-range frequencies is inaudible. The 1hz beat you are hearing is not a 1hz sound wave, it's a 1000.5hz sound wave becoming louder and softer once per second. The comparison of a 1hz beat to a 1hz sound should be absurd on its face: you need about 20-30hz to become audible, and it's a low rumble more felt than heard. Very low frequencies sound absolutely nothing like intermodulation beats.
- tonecluster 11y ago"...and cause inter-modulation products in the audible range." AFAIK, this is true in acoustic environments under conditions as described in the original post.
- darkmighty 11y agoThere are no inter-modulation products in the sense rplst8 expects. The interaction of waves of 1000Hz and 1001Hz doesn't produce 1Hz waves in linear media. Even if it did produce some new frequencies through some non-linearity (which is negligible in most environments afaik), the recording equipment would capture the low frequency waves produced by those interactions. So the only question is whether there are significant non-linearities in our hearing system, and the overwhelming evidence is no again afaik.
- rplst8 11y agoThe recording equipment won't necessarily pick it up. If the microphones are place very close the instruments relative to the other instruments creating the interaction.
- darkmighty 11y agoIf no recording equipment would pick it up, no human would pick it up either. Quoting xiphmont > Once you're driving air so hard it becomes nonlinear, thus introducing intermodulation distortion in the air, that distortion produces actual audible-range distortion products. And because the distortion you're hearing is in the audible range, a recording will sample and reproduce it accurately. > You're hearing the audible _result_ of IMD, you're not somehow listening to the distortion curve itself.
- TillE 11y ago> If no recording equipment would pick it up, no human would pick it up either. Have you been to a concert? There's no recording/playback technology that can reproduce anything close to the sound of a full orchestra. It's all lossy.
- hamiltonkibbe 11y agoIntermodulation creates both sum and difference frequencies, the latter can certainly fall into the audible spectrum, assuming the ultrasonic frequencies are within the passband of your recording medium. The sum component can also alias back into the passband as well...
- thescriptkiddie 11y agoIs there a difference? Audio is one-dimensional, frequency is just the derivative of amplitude. An arbitrarily high frequency sound wave becoming louder and softer 440 times per second is just as much an A as a 440 Hz sound wave at constant volume. A lot of cheap audio gear even uses a "1-bit DAC" that is just very high frequency PWM.
- hamiltonkibbe 11y agoThe signal you describe in your comment is very much NOT an A. look at the fourier transform of a 1kHz signal modulated by a 440Hz signal, and you won't see any frequency component at 440Hz, nor any integer multiple 440Hz! You can look at your "A440 at a constant volume" example as a 0Hz(DC) signal getting louder and softer 440 times a second, but this is the only case in which your example holds. Amplitude modulation creates sum and difference frequencies, so the A that you hear is 440Hz + 0Hz. if you change that 0Hz to 1kHz, you get a signal thats the sum of a sinewave at 560Hz and a sinewave at 1.44kHz, neither of which are an A. The distinction is that the 1Hz signal is modulating the audible signal, not adding to it, if you look at the spectrum of the sum of those frequencies there is no 1Hz component, whereas if you added a 1Hz signal you'd get something completely different. And in this case the amplitude of the signal is always changing faster than 1Hz. Edit: another way of looking at it: You wouldn't say you can "hear DC" because you can hear an A440 played at a perfectly constant volume.
- thescriptkiddie 11y agoAll of that makes sense if we consider the case of amplitude modulation, which is multiplication. But if we are talking about the interference patterns caused by two overlapping audio signals, that is addition, is it not?
- hamiltonkibbe 11y agoThe two signals which are "interfering" are added together. The amplitude of the resultant signal varies sinusoidally, as the instantaneous phase difference between the two signals goes from 0->2pi. One way of describing the signal would be that it is a separate tone (sitting in the middle of the two frequencies) being amplitude modulated by a signal at the beat frequency... which is what you hear and why you "hear" the beat frequency) I went with this way of describing the signal because you were talking about "an arbitrarily high frequency signal getting louder and softer 440 times per second" which is the definition of amplitude modulation. Counterintuitively, there is no frequency component generated at the beat frequency when you sum a 1kHz and 1.001kHz signal, its easy to test that out with matlab, octave, scipy/numpy/matplotlib, etc. Generate the two signals, add them together, and look at the Fourier transform, you'll see two components, one at 1kHz and one at 1.001kHz (assuming you take a long enough window to have that type of resolution) and no component at the beat frequency. A third sinewave doesn't just jump out of nowhere when you add two separate sinewaves together. If you take the sum of those two signals and run them through an ideal brickwall highpass filter at 999Hz so there are no frequency components below 999Hz, you'll still "hear" the beat frequency because it isn't a separate spectral component, its just the two signals slowly going out of phase, cancelling eachother out, and then going back in phase and boosting the amplitude.
- Keyframe 11y agoDumb question, but wouldn't you need to reproduce position of audio sources as well in order to replicate that?
- vadman 11y agoBut the within-audible-range-"beat" at the recorded "listening position" (where the microphones are located) would be recorded anyway, no?[1] So how does hi-res audio help in this case? [1] AFAIK most music is not recorded like that, instruments are recorded separately and then overlaid; but then adding realistic-sounding "beats" based on whatever positioning the sound engineer envisions should be possible in software?
- darkmighty 11y agoFirst off, from the point of view of the linear theory of sound waves, you're plain wrong. Two waves of any frequencies will only interact additively in linear media -- so no low frequencies are created through their interaction (unless non-linear effects come into play, but those usually create higher, not lower, order harmonics afaik). Beating is merely an interpretation of a modulating wave, the reality is the Fourier spectrum. Second, as far as I know our hearing is composed of linear excitation elements (they have a definite bandwidth), and this is confirmed pretty well by experiments with human hearing -- you can see the threshold of our hearing at about 20kHz and that we experience tones of different frequencies fairly independently. Those assumptions imply that two tones, one at e.g. 50kHz and another at 50.001kHz are inaudible, end of story. You can actually do this experiment yourself if you have a signal generator that can do 1Hz amplitude modulation and drive a transducer with a non-negligible sensitivity in that range.
- xiphmont 11y ago>That said, there's one thing the article does not address and that is "beating", or really inter-modulation distortion from instrumental overtones. Beating and intermodulation distortion are entirely different things. They look similar on an oscilloscope, but they're not and they don't sound the same. >Instruments are not limited to 20-20kHz. They can have overtones well above this range. Correct. You can't hear the overtones beyond the upper portion of the hearing range (many people believe you can). >In a real listening environment (i.e. live performance) these overtones have a chance to interact with one another in the air. In reality they do not unless you're driving the air so hard the trough rarification is approaching hard vacuum. (That's not actually impossible. It's how ultrasonic audio 'beaming' devices work). Some performances are powerful enough to get close, eg, if you're sitting six feet from the pipe organ. Once you're driving air so hard it becomes nonlinear, thus introducing intermodulation distortion in the air, that distortion produces actual audible-range distortion products. And because the distortion you're hearing is in the audible range, a recording will sample and reproduce it accurately. You're hearing the audible _result_ of IMD, you're not somehow listening to the distortion curve itself. > It is possible that these overtones may beat with one another You're continuing to confuse beats and IMD, but here you're talking about beat frequencies, so Yes. But beat frequencies are a sort of auditory illusion. If one of the frequencies that would produce a beat is inaudible--- there's no beat. Easy to test, go try it. > and cause inter-modulation products in the audible range. IMD is not a beat. Inaudible ultrasonics will produce audible artifacts when the underlying reproduction system is nonlinear (another way of saying 'there's intermodulation distortion'). However, that's a playback artifact. If the IMD products were audible in the original signal, audible range sampling would reproduce them. If it wasn't audible in the original performance, it should not be part of the recording, and it should not be part of the playback.