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I'm sure I've missed out on plenty of games that reproduced the feelings I had playing Star Raiders but ... That game felt so awesome at the time. If you don't
by greggman 11y ago
I'm sure I've missed out on plenty of games that reproduced the feelings I had playing Star Raiders but ... That game felt so awesome at the time.
If you don't know the game you need to destroy every enemy on the map. The enemies need to destroy you or all your star bases. On the map the enemies move sector to sector every few seconds (30? 60? 120?) probably depended on the difficulty level. If some enemies made it to one of your Star Base sectors you had just a few seconds to get over there and kill them all before you lost a base.
To move from sector to sector you'd go to the map, pick a sector, then press H for hyperspace. The ship could accelerate, then warp to the next sector decelerating
Add to that your ship could take damage. Normally you had 0-9 thrust levels. With damaged engines the thrust would be erratic. With broken engines you couldn't go anywhere. Normally you could fire 2 shots at from the bottom left and bottom right. Damaged then only 1 short. Broken 0 shots. Then you had shields. Damaged they'd flicker on and off. Broken no shields. One hit with shields down and you're dead! Hit a meteor with shields down you're dead.
So, if you're playing on hard you have to target the ships closest to your bases and get rid of them quick. They fire like crazy! If your shields go down or get damage you have to warp instantly or you'll be dead. No time to look at the map. Just press H now. When you warp there's a targeting reticle, on hard it move erratically. If it's in the center when you warp you'll arrive at the destination you picked on the map. If it's off by 1 inch you'll warp 1 inch off in the same direction on the map. That meant if you were good you could warp to your base without using the map. It felt so awesome to get it right.
You'd beam in. Then you have to find the base in 3d. Sensors help. Once there you have to wait for some guy to come out and repair your ship. So nerve racking when you know in a few moments some other base will be gone. Then you need to warp out back into the battles ASAP.
It all added up to some of the most intense space battles I've ever personally played in a video game.
- ddingus 11y agoYou played a lot! I agree with most of your comments and want to add all of that gets just a bit better, more easy, and fun with a second player. A friend and I would take turns piloting and engineering. The trick was to make good decisions as the "engineer" player, like taking that warp when destruction was imminent, or being able to vary speed while watching the pilot deal with the baddies. Of course, it was great fun to yell, "shields!", "map", "4", etc... too!