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Yes. Reminds me of the story about a game dev trying to publish on mobile, failing, then blaming the customers for buying coffee. https://www.techdirt.com/art
by J_Darnley 11y ago
Yes. Reminds me of the story about a game dev trying to publish on mobile, failing, then blaming the customers for buying coffee.
https://www.techdirt.com/articles/20151026/04132732631/ceo-mobile-company-blames-everyone-wanting-coffee-rather-than-his-game.shtml https://www.techdirt.com/articles/20151026/04132732631/ceo-m...
Mobile games are shit, "free", and casual.
- bigtunacan 11y agoSome are shit; but there are some real gems out there too. The real problem is with us developers. In the beginning of the app stores we were all charging reasonable rates, but as the number of apps increased there was a race to the bottom in pricing. Everyone kept lowering prices until everything was 99 cents and then after that free... This is of course in keeping with basic economics; when the supply is this high we approach marginal costs. In the app market marginal costs are zero. I agree with the overall view of the medium article that it is easier to make money on the web (again) these days. If you aren't already a mobile big fish developer then enterprise applications and contracting are the only ways to consistently stay in the green.
- 20years 11y agoThis I believe is where a lot of the problem is. It's hard to make money on free or .99 cents. Consumers are now used to free and cheap so I think it's going to be pretty hard to turn this trend around. App devs kind of brought this onto themselves by racing to the bottom.