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I think the context was that after doing multiple layers of texture mapping on a 3D object, a 128-bit color space wasn't enough to be fully accurate. I'll see i
by MichaelGG 11y ago
I think the context was that after doing multiple layers of texture mapping on a 3D object, a 128-bit color space wasn't enough to be fully accurate. I'll see if I can find what I'm most likely miss misremembering.
Thanks for the SE link. 2.4M can't be right or we wouldn't be able to see banding all over the place right? The link says including luminosity, it might be up to 100M. So 24 bit wouldn't cut it but 30 would?
- ryandamm 11y agoLike all things perceptual, an exact answer is maddeningly difficult to pin down (individual to individual variation, subjective issues like ambient light, etc). Even at 10-bit you could in theory see banding if your color discrimination were good enough, I think. It depends on the material... but the 10-bit displays I've seen look awfully, awfully good. (And the ability to represent more dynamic range starts to matter -- you have to have a wide scale to show off the bit depth, too. A monitor I saw at NAB this year has two backlights and can show off a lot more light... campfires glowed, headlights looked like they were bright, very real... that's the real direction for displays, I think.)