3 ms·
I think revenue is up right alongside user friendliness. Exploitative f2p games fall by the wayside and the most successful formula seems to be: (1) make a gam
by Steko 11y ago
I think revenue is up right alongside user friendliness.
Exploitative f2p games fall by the wayside and the most successful formula seems to be: (1) make a game that's great even for people who spend nothing, (2) take advantage of network effects to get a large sticky playerbase and (3) profit off a fraction of the players.
Boom Beach is my favorite mobile game by a large margin, I've spent a whopping $5 (on account of relying on the wiki for costs) and there are players in global top 50 who have spent nothing. I feel zero compulsion to spend anything except perhaps to reward the company for hundreds of hours of ad-free gaming.