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In video games, there are a lot of clever tricks they use to make the player more likely to hit enemies. E.g. the cursor slows down when you get close to an ene
by Houshalter 11y ago
In video games, there are a lot of clever tricks they use to make the player more likely to hit enemies. E.g. the cursor slows down when you get close to an enemy, and bullets bend towards them. See this video: https://www.youtube.com/watch?v=UL1_ht1EdAU https://www.youtube.com/watch?v=UL1_ht1EdAU
I wonder if tricks like these would work on real life vehicles.
- rasz_pl 11y ago>In video games in console games
- thecatspaw 11y agoconsole games are video games too
- Finbel 11y agoIsn't console games and video games equivalent expressions? As opposed to computer games? (that is: I agree with you)
- michaelmior 11y agoComputer games are also video games. That said, I don't think a correction to the original statement was really necessary.
- benplumley 11y agoI think the distinction was between console games and PC games, which don't have auto-aim because the player is unlikely to be using a controller.
- chipsy 11y agoIt's not a useful distinction since many kinds of games use player UX "cheats" like slight warping to physics algorithms, RNG weighting, etc. Most of these features act to take emphasis off of precise, low-level execution, or the pain of a string of unlucky results, in favor of higher-level strategy concerns, fast decision making, and expected values over time. There is an occasional chorus of "simulation purism" from some folks, but really, simulation elements are bulldozed in games constantly and consciously. The actual results are subtle and people don't take much notice when rules are bent, they just experience "fluid control" or "fair outcomes." Auto-aim is only well-known because it's visually obvious when it occurs - the gun did not point in the direction of the camera.
- rawTruthHurts 11y agoas opposed to board games