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This does go a long way to explaining speeder bikes -- the human rider controls the gross movement, but the bike itself does obstacle avoidance. Otherwise, the
by kzhahou 11y ago
This does go a long way to explaining speeder bikes -- the human rider controls the gross movement, but the bike itself does obstacle avoidance. Otherwise, there's no way a regular stormtrooper could fly those through the thick forests of Endor.
- redblacktree 11y agoI like this theory! I think this[0] may be evidence to the contrary though. It looks like the driver crashes due to inattention. [0]: https://www.youtube.com/watch?v=4wSG3m4VNlo&t=2m8s https://www.youtube.com/watch?v=4wSG3m4VNlo&t=2m8s
- Houshalter 11y agoIn video games, there are a lot of clever tricks they use to make the player more likely to hit enemies. E.g. the cursor slows down when you get close to an enemy, and bullets bend towards them. See this video: https://www.youtube.com/watch?v=UL1_ht1EdAU https://www.youtube.com/watch?v=UL1_ht1EdAU I wonder if tricks like these would work on real life vehicles.
- rasz_pl 11y ago>In video games in console games
- thecatspaw 11y agoconsole games are video games too
- Finbel 11y agoIsn't console games and video games equivalent expressions? As opposed to computer games? (that is: I agree with you)
- michaelmior 11y agoComputer games are also video games. That said, I don't think a correction to the original statement was really necessary.
- benplumley 11y agoI think the distinction was between console games and PC games, which don't have auto-aim because the player is unlikely to be using a controller.
- chipsy 11y agoIt's not a useful distinction since many kinds of games use player UX "cheats" like slight warping to physics algorithms, RNG weighting, etc. Most of these features act to take emphasis off of precise, low-level execution, or the pain of a string of unlucky results, in favor of higher-level strategy concerns, fast decision making, and expected values over time. There is an occasional chorus of "simulation purism" from some folks, but really, simulation elements are bulldozed in games constantly and consciously. The actual results are subtle and people don't take much notice when rules are bent, they just experience "fluid control" or "fair outcomes." Auto-aim is only well-known because it's visually obvious when it occurs - the gun did not point in the direction of the camera.
- rawTruthHurts 11y agoas opposed to board games
- flashman 11y agoMaybe you don't get to pilot a speeder bike unless you're somewhat Force-sensitive. I'm sure there's a continuum of Force-sensitivity between ysalamiri and Jedi Masters, with some humans just having great reflexes.
- humbleMouse 11y agoLOLZ @ this comment, most amusing thing I have read all day :)
- _nedR 11y agoNice idea. This is the advantage of having a huge fanbase. You can count on the fans to plug all the plot holes and patch up whatever poor writing the studio throws out.
- fit2rule 11y agoWhats great is that the immenentizing of the eschaton in this case proves that the Force is, indeed, real.
- JulianMorrison 11y agoI think this algorithm would be great for "oh shit a tree" scenarios, but awful for regular flying, since it basically seems to have two modes, blithe disinterest up to a given depth, and panicked evasion thereafter. It would make for a bumpy ride.