3 ms·
They were much of a muchness. Like a lot of things Microsoft, the early versions of D3D were pretty poor, but they listened to feedback from devs and so on and
by bodhi 17y ago
They were much of a muchness. Like a lot of things Microsoft, the early versions of D3D were pretty poor, but they listened to feedback from devs and so on and iterated it up to a worthwile competitor to OpenGL, which stood still for many a year (extensions notwithstanding).
Also early on I think driver support was an important factor in D3D getting traction, as proper OpenGL support was mostly only in the blindingly expensive workstation graphics market.
Nowadays I think on the PC most games are D3D because that gets you a long way towards an xbox360 port.
- wallflower 17y ago> a long way towards an xbox360 port. "The Xbox (name derived from "DirectX box")"