3 ms·
I thought typically for efficient pipelines on x86 hardware, or to avoid cache hits where the data being shoved in does not fit the hardware perfectly. For FFm
by 72deluxe 11y ago
I thought typically for efficient pipelines on x86 hardware, or to avoid cache hits where the data being shoved in does not fit the hardware perfectly.
For FFmpeg that is a concern, but I believe the replier to my original comment was disparaging C++ for no good reason, other than it wasn't C...