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Doesn't STL containers make your program slower though (e.g. game devs generally manage memory manually, for better performance)? For something like FFmpeg, tha
by lgieron 11y ago
Doesn't STL containers make your program slower though (e.g. game devs generally manage memory manually, for better performance)? For something like FFmpeg, that's a valid concern.
- 72deluxe 11y agoI thought typically for efficient pipelines on x86 hardware, or to avoid cache hits where the data being shoved in does not fit the hardware perfectly. For FFmpeg that is a concern, but I believe the replier to my original comment was disparaging C++ for no good reason, other than it wasn't C...