3 ms·
I'm tempted to open-source the collision code from my old Falling Bodies product, but it's pre-STL C++ from the 1990s and I don't want to overhaul it now. If y
by speps 11y ago
I'm tempted to open-source the collision code from my old Falling Bodies product, but it's pre-STL C++ from the 1990s and I don't want to overhaul it now.
If you open source it, someone will port it, add tests and make it into a nice library... So don't hesitate.