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I'm tempted to open-source the collision code from my old Falling Bodies product, but it's pre-STL C++ from the 1990s and I don't want to overhaul it now. You
by sillysaurus3 11y ago
I'm tempted to open-source the collision code from my old Falling Bodies product, but it's pre-STL C++ from the 1990s and I don't want to overhaul it now.
You should release it and put that in the description.
The lack of STL means it's more likely to be thoughtfully designed. It's a merit, not a demerit. Or to put it a bit bluntly: Don't worry about that! I'd love to see the code.
- sillysaurus3 11y agoI try not to do this, but you might be interested to know that four people upvoted me. So there are a bunch of people who want to see your code. I assure you, no one minds whether it's STL or not. The solution is the interesting bit.