4 ms·
Yes, you're exactly right. Resolution is the tricky part. I made a simple FPS game engine using Java + libgdx (https://github.com/jrenner/gdx-proto https://git
by talloaktrees 11y ago
Yes, you're exactly right. Resolution is the tricky part. I made a simple FPS game engine using Java + libgdx (https://github.com/jrenner/gdx-proto https://github.com/jrenner/gdx-proto), and it leveraged the bullet physics library for collision detection, but handling collision resolution myself. Even simple things like getting an object to to slide along a wall as it collides with it at an angle can be tricky.
- JupiterMoon 11y agoIf you're already using bullet why not use if for collision resolution as well? Or if you want to manually change things try using ODE as this is more amiable towards doing so.