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For an example of some great code that is both to the point and expressive, see the original code version for the "Expensive Planetarium" by Peter Samson (PDP-1
by masswerk 11y ago
For an example of some great code that is both to the point and expressive, see the original code version for the "Expensive Planetarium" by Peter Samson (PDP-1 Macro-assembler, 1962). – The Expensive Planetarium is a piece of autonomous code inside Spacewar!, the first digital video game, displaying a slowly moving realistic background starfield.
[1] http://www.masswerk.at/spacewar/inside/insidespacewar-pt1-ep.html#spacewar2b http://www.masswerk.at/spacewar/inside/insidespacewar-pt1-ep...