4 ms·
Now and long the usual criterion of performance is big-O notation, and that is what I considered, with the Gleason bound and heap sort and, thus, showed that, w
by graycat 11y ago
Now and long the usual criterion of
performance is big-O notation,
and that is what I considered,
with the Gleason bound and heap sort
and, thus, showed that, with various
common assumptions, can't do better
than heap sort. As far as I know, I
was correct.
So, to claim to beat heap sort, have to
set aside some of the usual assumptions
and the big-O criterion.
Quicksort is great with a cache since
as it has great locality of reference
when working with the partitions
that fit into the cache. But, worst
case of Quicksort is still O( n^2 ) so
what happens if Quicksort encounters
such a partition?
Just intuitively, it appears that heap
sort has a tough time making much
exploitation of
usual cache designs. We know that.
There is a modification of heap sort
that helps it work better when
have to do virtual memory paging.
I used to get torqued at considering
big-O, and did this just
because it ignores constants;
as a programmer, I worked hard to
do well with such constants. But in the
end I gave in and gave up and just
accepted big-O notation as the
most appropriate, simple,
single criterion. And, for
judging algorithms by how they do with
cache exploitation, I gave up on that,
also: Or, broadly it's the responsibility of
such speedup techniques to work on
ordinary code written for a simple processor
architecture, not the responsibility of
such code to do tricky things to exploit
tricky architectures.
In the land of big-O, a factor of only
2 is considered not very exciting.
If relax some of the assumptions, then
can beat heap sort and O( n ln(n) ):
Use radix sort.
That was the sorting algorithm of
the old punch card sorting machines.
E.g., if have 100 billion records
to sort where each key is an
alpha-numeric string 10 characters long,
then radix sort does all the work
in just 10 passes of the 100 billion
records. Or for keys m characters long,
can sort n records in O( nm ). So
that's faster when m < ln(n). Or, to
make the arithmetic easier, m < log(n).
But log(100 billion) = 12, so
radix sort should be faster with
m = 10 and n = 100 billion.
So, for a hybrid sort routine,
consider also radix sort.
Am I excited about radix sort? Nope!
- strmpnk 11y agoYou should check out the sort your parent linked. It talks all about what happens and the overhead involved. ;-)
- nightcracker 11y ago> But, worst case of Quicksort is still O( n^2 ) so what happens if Quicksort encounters such a partition? I'd strongly suggest you to read the readme I wrote for https://github.com/orlp/pdqsort https://github.com/orlp/pdqsort, which explains in detail how I beat heapsort (and other sorting algorithms). It also shows how I prevent the O(n^2) worst case. > I used to get torqued at considering big-O, and did this just because it ignores constants; as a programmer, I worked hard to do well with such constants. But in the end I gave in and gave up and just accepted big-O notation as the most appropriate, simple, single criterion. We have already established that O(n log n) is the lower bound, and we have reached this lower bound. This is where big O stops being useful. A metric that compares equal for every relevant algorithm (mergesort, introsort, pdqsort, timsort, smoothsort, heapsort) is not a useful metric. > In the land of big-O, a factor of only 2 is considered not very exciting. I live in the land of real-world performance, powered by actual benchmarks. In this land a factor of 2 is very exciting. > So, for a hybrid sort routine, consider also radix sort. I worked in the scope of std::sort, which is strictly a comparison sort.
- taeric 11y ago> We have already established that O(n log n) is the lower bound, and we have reached this lower bound. This is where big O stops being useful. A metric that compares equal for every relevant algorithm (mergesort, introsort, pdqsort, timsort, smoothsort, heapsort) is not a useful metric. With the explosion of cores and special purpose hardware, it is interesting to think of how long before sorting network routines are more practical. Dropping the runtime to O(lg n) would be enticing. :)
- graycat 11y agoI assumed that we were talking about in place sorting. "I feel your pain." As I tried to explain, the first time I saw big-O notation taken seriously as the main metric for evaluating the actual running time of actual code on actual data on an actual computer, I had your reaction, that the constants are important and the big-O criterion, not good. There's another point: The silent assumption of the big-O criterion is that we are interested in (A) something fundamental about algorithms, just the algorithms, and not (B) actual running time of actual code on actual data on actual computers. And big progress in algorithms is also important and, as we know, in some cases can give much better performance gains in real computing than anything a programmer can do without the big progress. And we have a great example: There were days before heap sort, shell sort, quicksort when the in place sorting algorithm people coded were bubble sort or something closely related and also O(n^2). Then in practice, the difference was just huge. Early in my career, I ran into that at Georgetown University: A prof had coded up some software for teaching statistics and had used the IBM Scientific Subroutine Package (SSP) for a most of the actual calculations. One of the SSP routines was to find ranks, and it had two loops, each essentially bubble sort. In testing, the thing ran all lunch time. Well, the data to be ranked was 32 bit integers, and an array index was a 16 bit integer. So, I was able to do a tricky overlay of two 16 bit integers on the 32 bit data, use heap sort, and get O( n ln(n) ). In actually running time on nearly any possible real data, my code as so much faster than IBM's SSP that I blew the doors off the SSP. Lesson 1: O( n ln(n) ) instead of O( n^2 ) can be much better in practice. Lesson 2: Progress in big-O in algorithms can be terrific stuff. Back to practice, early in writing the software for my startup, I tried to write a polymorphic version of heap sort. I wrote in Microsoft's Visual Basic .NET. For the data type to be sorted, I passed just the type object. The software ran correctly right away. Then I did some careful timings -- the software commonly ran ballpark 10 times longer than I would have guessed. What the heck? Well, the run time was smart enough to figure out the actual data type and do the comparison, but the overhead here was enormous. Then I learned that for polymorphic code I was supposed to write some interfaces, one for each data type to be sorted, and for sorting a particular data type pass the corresponding interface. Okay. My confusion was that that use of an interface didn't sound polymorphic to me and sounded no different than what I'd long done passing entry variables in PL/I and Fortran. Okay, for polymorphism, use interfaces. And in the code of the interface, have to work essentially without strong typing, essentially with untyped pointers. Okay -- been there, done that, in both PL/I and Fortran; I was surprised that a serious object oriented language with polymorphism would have essentially just syntactic sugar over what I'd been doing in PL/I and Fortran. Okay. Lesson learned: There are cases of hype in parts of programming languages. Heck, in PL/I my approach to sort an array of PL/I structures would be to pass a PL/I structure that had an element variable that was an entry variable to a procedure that would do the comparisons. That is, could have some conventions that would let PL/I structures be self-describing. Then could write code that was more general. Maybe under the covers, that's just what's going in the Microsoft common language run time (CLR) that Visual Basic .NET used for me without letting me know -- more syntactic sugar? So, when I rewrote my polymorphic heap sort to do the comparisons with a passed interface, the performance got okay. Still, I have non-polymorphic versions for the more important element data types, and they are faster in just they way you emphasized. Yup, been there, done that. So, I, too, was concerned about actual running time of actual data. But for the algorithm itself, I was still using just heap sort and didn't try to write a hybrid routine that sometimes might exploit, say, radix sort. On the pros and cons of using big-O for the only criterion, there's a big example in linear programming: In practice, the simplex algorithm is fantastically fast. Intuitively, in practice, the early iterations in effect focus what to do to get to the optimal solution (assuming feasibility, no unboundedness, etc.). But due to some work of Klee and Minty, the worst case of simplex is exponential and just awful. Intuitively the Klee and Minty examples trick simplex into making really bad choices! So, there was research to find a polynomial algorithm for linear programming. Eventually there was an ellipsoid algorithm that was polynomial but the constant was so high that whenever in practice ellipsoid beat simplex both ran too long to be practical. So, really, the concern about simplex and the effort for ellipsoid was as progress just in algorithms and in the big-O criterion. And in practice, right away, the constant was so large that ellipsoid was a flop. Still, in algorithms, people are straining to do better in the sense of the big-O criterion. Of course the biggest effort here is to find an algorithm that shows that P = NP, maybe the one of the most important problems in both math and computer science, based on big-O for some polynomial. With all of that, I decided in my own work, for something as simple as sorting, just to go with heap sort, maybe even a polymorphic heap sort. Indeed, with all the emphasis on polymorphism, people can't be very concerned about constants! :-)!
- greydius 11y ago> In the land of big-O, a factor of only 2 is considered not very exciting In the land of solving real-world problems a factor of 2 is extremely significant, especially when you're trying to get the most performance out of a power-constrained system. In fact, even a 1% increase in performance is significant.
- jlarocco 11y ago> Now and long the usual criterion of performance is big-O notation, and that is what I considered, with the Gleason bound and heap sort and, thus, showed that, with various common assumptions, can't do better than heap sort. As far as I know, I was correct. That's a little short sighted for real life performance. Memory access patterns, cache performance, and the hidden constant factor are all relevant for real performance. For example there's a 200x difference between main memory and cache access times. log2(1000000000000) is ~40, meaning poor cache performance can impact performance by more than a factor of log(n) in the Big-O notation. There are also many cases where algorithms with better Big-O performance have constant factors so large that they perform worse for common problem sizes. Matrix multiplication is a good example. Strassen's algorithm has a better Big-O than the straightforward algorithm, but the constant factor is large enough that it only becomes faster on matrices larger than maybe 100x100. And there are algorithms even better than Strassen's, but their constant factors are so big they're effectively never better than Strassen's on real hardware.