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I have a WIP game engine written in Guile that is eagerly awaiting the day that this optimization makes it into a release. I was thinking about creating a smal
by davexunit 11y ago
I have a WIP game engine written in Guile that is eagerly awaiting the day that this optimization makes it into a release. I was thinking about creating a small C library to supplement the Guile codebase whose sole purpose was to perform the currently expensive floating point math stuff like matrix multiplication and vertex buffer packing. Looks like I should be able to use pure Guile after all. Awesome!