4 ms·
I think that apart from the specific problem of not knowing what's clickable and what's the consequences of clicking, which we have right now, there's the more
by yosefk 11y ago
I think that apart from the specific problem of not knowing what's clickable and what's the consequences of clicking, which we have right now, there's the more general problem that we're having all the time and that is the random changing of shit for reasons which have little to do with improving anything.
Such as, you have to keep making new versions of things so that nobody clones your old stuff and takes some of your market share, and you kinda want to do everything in a new way so that cloning all those versions gets harder - and you know that users will be forced to upgrade whether they like it or not, or else they won't be able to interoperate with those who upgraded unwittingly, and/or those for whom you actually made the upgrade worthwhile.
Or you have so many people on your team and you need them to do something to justify the size of that team.
Or because you took over a project and you need to show how much should be done here and how great it is that you took over.
Or because you want to work around someone's UI patents, and maybe file your own while you're at it so that new competitors are forced to invent yet another kind of UI.