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Any edit to a map required opening up the map the night before so it could spend 8 hours opening it. And then it might still fail. >Let’s say a designer wants
by KVFinn 11y ago
Any edit to a map required opening up the map the night before so it could spend 8 hours opening it. And then it might still fail.
>Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
- cpeterso 11y agoHow is that acceptable at all? Designers must have complained about this ridiculous problem every day. I understand that tooling is often not a high priority for big games that have historically been "launch and forget", but online games are now expected to continue publishing expansions and DLC for a long time.