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I've come across two outstanding examples of this: Kerbal Space Program in AP Physics (https://www.reddit.com/r/KerbalSpaceProgram/comments/1jcnyl/when_ksp_is_
by Rayearth 11y ago
I've come across two outstanding examples of this:
Kerbal Space Program in AP Physics (https://www.reddit.com/r/KerbalSpaceProgram/comments/1jcnyl/when_ksp_is_used_in_an_ap_physics_classroom/ https://www.reddit.com/r/KerbalSpaceProgram/comments/1jcnyl/...)
Diplomacy [the Avalon Hill boardgame] in 12th Grade Humanities (https://boardgamegeek.com/thread/386460/diplomacy-classroom-massive-report-pics-video-refl https://boardgamegeek.com/thread/386460/diplomacy-classroom-...)
The second example is particularly fascinating. We can expect games to apply and reinforce studies in a technical field or to stimulate interest in history, but using a game to teach rhetoric and its ability to express and manipulate is something else.