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I think my biggest issue is how clear it was that he had something to say about the state of American prisons in the 21st century and the depiction of sensitive
by wdmeldon 11y ago
I think my biggest issue is how clear it was that he had something to say about the state of American prisons in the 21st century and the depiction of sensitive political topics in video games, then just lopped off all the rest of the context and picked a video game that happened to be about prisons.
If you play the game and have listened to what the developers have said, you'd see that these aspects were not a good fit and the developers specifically wanted to distance the player from these realities. The world outside you is a black box from which prisoners flow in and out. How that happens is completely out of your control and knowledge.
Bogost's article would not have been particularly interesting or revelatory without the context of a popular, recently released game. Context which he shimmed in to bring attention he wouldn't normally have gotten.
- the_af 11y agoWell, "distancing" the player from the realities of prison life is an interesting decision worth commenting on. It's a valid game design choice, sure -- but it's something that definitely can be talked about in the context of "games as art/culture". I find it interesting, at least. Also, I agree, I too get the vibe that Bogost wanted to talk primarily about the state of American prisons, but this didn't bother me because I wasn't expecting a game review with a final score and a "buy/do not buy" recommendation, and I found some of his points had merit.