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Their idea is to "tag" assets so that you can transition the assets in the game. So the tutorial assets may be part of the "initial download" tag that tvOS will
by trebor 11y ago
Their idea is to "tag" assets so that you can transition the assets in the game. So the tutorial assets may be part of the "initial download" tag that tvOS will automatically fetch, but once you're done with the tutorial those can be safely discarded. You rarely need all 10gb of the game's assets at once.
- mcphage 11y ago> Their idea is to "tag" assets so that you can transition the assets in the game. Which is cool, and I hope it works out well (I'm somewhat concerned about games where you can have a bunch of saves to different parts of the game, any of which you could load—or something like Skyrim where you can fast travel to anywhere at almost any point). But if that works perfectly, it'll be at best unnoticed :-) Whereas the faster start time will be noticeable almost every time you download a new game.
- trebor 11y agoWell, one trick would be to have "starting location" assets as a tag so you could always hop directly to a save, then begin streaming the rest of the surrounding area. I foresee a lot of smaller games without this concern having good success. I don't expect a 10gb blockbuster any time soon on tvOS...