4 ms·
> 19 million? For a game developed by just two guys (iirc) over the span of two years, that's hitting the jackpot. It's actually 10 people, if the Wikipedia pa
by joonoro 11y ago
> 19 million? For a game developed by just two guys (iirc) over the span of two years, that's hitting the jackpot.
It's actually 10 people, if the Wikipedia page is accurate. Prison Architect is developed by Introversion Software. https://en.wikipedia.org/wiki/Introversion_Software https://en.wikipedia.org/wiki/Introversion_Software
> I'm seeing several projects that make a lot of money for a little effort - DayZ comes to mind, an early access game that costs $35 and has sold millions of copies already, but still feels like a rather bad mod, with little development effort going into it (seemingly).
I would agree with you. DayZ spawned a lot of survival genre indie/kickstarted games that are all more or less broken. Even DayZ itself has taken years to add features that were present in the free mod. This might be judgmental but I think the kind of people who primarily buy these games just don't care, because I don't think they're naive enough to believe in the "everything will get better once it's out of alpha/beta" thing that gets thrown around a lot (rarely true).
Even Minecraft is pretty poor in terms of development. Performance has gotten better lately but for the longest time it used to run awfully regardless of the hardware you ran it on. Not only that but there wasn't (and I'm not sure there still is) a proper modding framework so most people just use patched jars and hack the game itself. In Minecraft's case it is understandable though, as it was basically a hobby coding project that exploded in popularity. The only thing that would have saved it from that fate is a complete rewrite, which to my understanding is exactly what Microsoft is doing with it right now since they bought it (C++ rewrite).
> I'm still on the fence about Star Citizen; the demos they've shown so far are promising, but I'm going to wait until there's an actual game.
This is just my opinion, but in my eyes it's vaporware. Too much money, too many promises, and not a lot to go by. I'm sure it might come out in some shape or form but it will never justify the hype and many will be left disappointed. /opinion
- poooogles 11y agoI love the guys over at Introversion Software, Uplink was one of my favourite games out there for quite a while. Not at all realistic in any shape or form, but the tension/suspense it generated was incredible. Nothing really came close for a good while until FTL came out.
- kqr 11y agoDefcon in multiplayer is pretty darn good as well. Easily one of the best strategy games out there.
- deleted 11y ago[deleted]
- tinfoilman 11y agoStar Citizen. Really interests me. I believe it is the next version of EvE so been keeping my eye on it for ages. However I do think they are going to have massive issues bring it all together. At present they have lots of modules that are pretty standalone. Yes it is very pretty but I not sure if they can make it work as a single Shard MMO I am rather behind on news but last I heard someone left and the FPS part was delayed. There are concerns from ExDevs highlighting the game on kickstarter might never be released http://news.softpedia.com/news/star-citizen-development-supposedly-in-trouble-chris-roberts-issues-response-493384.shtml http://news.softpedia.com/news/star-citizen-development-supp... I think they will turn it in to a single player game with some light MMO features, or they will have to mass shard it, at which point i lose interest. The fact that just last week they release another ship worth $300, and the above news pieces indicates they are down to 8mil out of the 82million pleged might show how they are running out of money. Note above minecraft: Notch used minecraft to learn. The code in it was never great, and you are completely right that it generally ran like shit but it is getting better, and the development are stream lining the code but they cannot re-write it because some of the things that make minecraft good was the odd behavoir that a recode would most likely lose.
- joonoro 11y ago> Note above minecraft: Notch used minecraft to learn. The code in it was never great, and you are completely right that it generally ran like shit but it is getting better, and the development are stream lining the code but they cannot re-write it because some of the things that make minecraft good was the odd behavoir that a recode would most likely lose. Yeah I actually went back and edited my post to say about the same thing as you did. It used to frustrate me but honestly you can't blame Markus, and Mojang has done an amazing job at making it run pretty well nowadays.