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Please, no more city builders - they're all clones of each other. Oddly, they all have strange ideas about budgets. Want to build a hospital? That's $5k. Even f
by vacri 11y ago
Please, no more city builders - they're all clones of each other. Oddly, they all have strange ideas about budgets. Want to build a hospital? That's $5k. Even for a hundred years ago, that's laughably small...
- dsmithatx 11y agoWell I have to say that, while arguably unrealistic, I'm addicted to Cities:Skylines. Been playing for two months and it brings back the days of the original SC. The later SC titles really went down hill IMO. It's been great fun having a well made one after all these years. Even if it is mostly a rip-off of SC and not truly realistic. Honestly though I don't care if hospital prices are accurate only how fun the game is to play. One of the first games on Steam I've gotten my money's worth in a very long time.
- tinfoilman 11y agoI am really impressed with the Cities:Skyline dev team. They have done 2 IamA on reddit (most recent - https://www.reddit.com/r/IAmA/comments/3ly7ib/we_are_the_team_behind_cities_skylines_getting/ https://www.reddit.com/r/IAmA/comments/3ly7ib/we_are_the_tea...) I hope we moving in to a time where Dev teams are interacting with their players instead of lunching a game and just moving on. I really want to go back to smaller super star studios
- dagw 11y agoI've often considered creating a realistic city building game. Where instead of just clicking to build a bridge or a hospital, you click where you would kind of like to have a bridge or hospital, then wait 1-15 years, pay 1.5-15x the initial price estimate, have a X% chance of the project being canceled on you and a Y% chance that the bridge or hospital shows up in a completely different place with completely different specifications.
- mikk14 11y agoMan, I instead always wished for a non-American centric realistic city building game. Where you start not from 1800-something, but from 0 AD or earlier. As eras go by you get new buildings and requirements (reinvent your roads for cars, dismantle & re-purpose buildings, etc), plus some disasters and events change (in old eras you get raided by foreign armies, ...). In the end, you get a meld of old and new architecture and a truly alive city.
- SmellyGeekBoy 11y agoLike a macro-scale Civilization ? I'd play the hell out of that.