3 ms·
This varies a lot from place to place, a big part of the cause of the problem is supply side. For a lot of people working in GameDev or doing artistic work is a
by InclinedPlane 11y ago
This varies a lot from place to place, a big part of the cause of the problem is supply side. For a lot of people working in GameDev or doing artistic work is a "dream job" so there tends to be no shortage of fairly talented young folks who are willing to put up with anything just to get into the business. And often that labor pool is abused by big companies. But that's not always the case, it's just more common than elsewhere in tech.
- mercurial 11y agoI'd say that another big factor is the financial part. Take your average game studio, even large-ish ones always have a very uncertain future after their next game. When your ability to make payroll depends on getting your game out at the deadline agreed with/imposed by the publisher, this is going to mean plenty of crunch time. And then you may get laid off once the game is out, because the studio doesn't need a lot of programmers during the pre-production phase of their next game.