4 ms·
I wouldn't update the view matrix directly. Rather let the input events update one matrix and the game loop would copy it only once per frame. This way all the
by eurekin 11y ago
I wouldn't update the view matrix directly. Rather let the input events update one matrix and the game loop would copy it only once per frame. This way all the input events would be summarized in that matrix and the view would follow the dragging cursor, even at 3FPS.
So, many input events are seen as a summarized version in the game loop. Not many of them.