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Pixar's Published Computer Graphics Papers
- far33d 19y agoThe ones everyone interested in CG should read: - All the papers before 1990. - Deep Shadowmaps - subdivision surfaces in char. animation The rest are neat (the ratatouille tech memos are fun if you want some insight into the Pixar process), but the early ones are the cornerstone works of the whole CG and VFX industries.
- comatose_kid 19y agoThese are awesome - Was this page put up recently? On a related note, anyone interested in real time rendering (graphics in general, actually) should know about www.realtimerendering.com
- far33d 19y agoIt's been around for a while, but was very recently updated.
- aston 19y agoEdwin Catmull is the foundation of a ton of modern computer graphics research on top of running the coolest movie studio in the world. Pretty impressive dude.