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You have the choice, as a developer, to not use the IAP functionality of the Play store. You can do your own credit card processing and order/subscription manag
by jsolson 11y ago
You have the choice, as a developer, to not use the IAP functionality of the Play store. You can do your own credit card processing and order/subscription management.
Apple forbids this. You are required to use their IAP features and pay them their 30%.
As I've mentioned elsewhere in this thread, see the difference between the Kindle app on iOS and the Kindle app on Android. On iOS, no store. On Android, full store.
- nacs 11y agoNo, this is incorrect. Google requires that you use their payment system (which takes 30%) [1]: > In-store purchases: Developers charging for apps and downloads from Google Play must use Google Play’s payment system. > In-app purchases: Developers offering products within a game downloaded from Google Play or providing access to game content must use Google Play In-app Billing as the method of payment. > Developers offering products within another category of app downloaded from Google Play must use Google Play In-app Billing as the method of payment The only exception they allow is if you're selling physical goods (which is the same as Apple's policy). [1]: https://play.google.com/intl/en/about/developer-content-policy.html https://play.google.com/intl/en/about/developer-content-poli...
- telcodud 11y agoIt's odd that you cut&pasted so many references to IAP, but totally missed the 2nd clause (immediately following the one about physical goods): https://news.ycombinator.com/item?id=10429681 https://news.ycombinator.com/item?id=10429681
- jsolson 11y agoWhat I particularly love is that you didn't actually read the rest of the bullets in the ToS, and you completely ignored my citation of the Kindle app which I intentionally provided as an existence proof.