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MIND BLOWN - this is using WebGL? Unbelievable! The only thing I wish it had was more interactions, but as is it demonstrates that WebGL is not just a toy, but
by baldajan 11y ago
MIND BLOWN - this is using WebGL? Unbelievable!
The only thing I wish it had was more interactions, but as is it demonstrates that WebGL is not just a toy, but something to be taken more seriously in the GL community.
- __jack__ 11y ago"..,but something to be taken more seriously" outside "the GL community"
- TazeTSchnitzel 11y ago> this is using WebGL? Unbelievable! What, have you never seen a WebGL demo before? > it demonstrates that WebGL is not just a toy, but something to be taken more seriously in the GL community. It already is taken seriously. WebGL is merely a variant of OpenGL ES for JavaScript. Heck, the whole of Unity and the Unreal Engine can run on it.
- MayorOfMonkeys 11y agoUnity and Unreal Engine don't support the mobile browser.
- TazeTSchnitzel 11y agoInteresting. That's presumably just due to performance issues, there shouldn't be a technical reason.
- MayorOfMonkeys 11y agoIt's because Unity and Epic cross-compile large codebases to many MBs of JavaScript. This simply overwhelms the JavaScript engines on mobile. The PlayCanvas engine on the other hand is hand-written and is 125KB of JavaScript.