2 ms·
This becomes so much more apparent when you work for an app startup (or downloadable console game publisher) that shuts down. The games I put hundreds of hours
by cableshaft 11y ago
This becomes so much more apparent when you work for an app startup (or downloadable console game publisher) that shuts down. The games I put hundreds of hours into while working for those companies have disappeared from their corresponding downloadable stores after only two years.
I still have copies of them on my devices and on my computer, and there's still a few copies floating around in torrent-land, and there's still a few videos and a couple reviews out there, but for the most part it's already difficult to see any evidence that those games ever existed.
In contrast, the Flash games I made on my own you can still access from about 2000 websites, including my own and Newgrounds, over a full decade later. Although even that is going to be a problem soon now that Flash is on its way out.
How the hell can a game developer keep up with this? I decided I can't, and coincidentally I got into board game design anyway, so now I spend more of my time working on board game designs. If those get published, then there will be many hard copies out there, and if they're popular enough, either myself or another company will develop a video game version of them, so they can exist in both mediums.
And you don't need to keep up with the latest tech to make sure your board games survive for decades, even hundreds of years. For me, this satisfies my preservation itch a lot more than the current state of digital preservation, which seems in terrible condition for modern games.
Hopefully the retro game emulation scene can keep up with the demands of it all. I'm thankful they allow me to play SNES games that would cost me $100+ to get a physical copy today, a physical copy that is not guaranteed to work on my machine (I bought a few SNES cartridges that didn't work recently).