3 ms·
This reminds me a lot of Goldeneye 007 for the Nintendo 64; maps with areas that have no reason to be there other than conspiracy theories (some that turned out
by rangibaby 11y ago
This reminds me a lot of Goldeneye 007 for the Nintendo 64; maps with areas that have no reason to be there other than conspiracy theories (some that turned out to be true!), traces of things that were meant to be in the game but were cut at the very last minute, emulators unearthing more mysteries than they solve... it's maddening, but an interesting look at how we think.
- grimman 11y agoUltimately there are very simple explanations for most things. You'll have developer/mapper playgrounds where they model new stuff and try things out before cutting them or implementing them. Sometimes these things happen in production maps, and are simply overlooked when they are no longer interesting. It's cruft, but for explorers they are so much more. Other times they are really nicely fleshed out, but locked away behind flimsy "gates", and really were intended to go into the full game, but had to be abandoned at the very last minute. And then there's the cinematic areas that are made for show, implemented as they were intended, which never included being accessible to players. What's really the most rewarding thing about this is that you, as a player, as an explorer, get to puzzle things out; you almost get to write the narrative yourself.
- amttc 11y agoColossus is one of those games that I can play just to ride around on a horse and explore to veg out for a couple of hours. It's a weird game.