3 ms·
In gaming, lock-in is an inherent problem. You always need to optimize for specific platforms and hardware to stay competitive, so you might as well optimize fo
by snprbob86 17y ago
In gaming, lock-in is an inherent problem. You always need to optimize for specific platforms and hardware to stay competitive, so you might as well optimize for specific APIs as well. Most "ports" of games also include significant renderer rewrites. And with every non-desktop platform, you are really targeting OpenGL ES, not full OpenGL. ES is more of an API starter-kit, so it varies significantly between platforms.