9 ms·
There are a lot of aspects of the phenomenon of "chiptune sound" that aren't given much due. For example, early arcade hardware was more prone to using analog c
by chipsy 11y ago
There are a lot of aspects of the phenomenon of "chiptune sound" that aren't given much due. For example, early arcade hardware was more prone to using analog components - think of the rumbling explosions of games like Space Invaders, or the 6-voice subtractive synth used in Sente games[0], reused by Sequential Circuits as a standalone synth[1]. The Atari 8-bit chips(both TIA and POKEY) contained "distortion" effects (based on a variable-length LFSR) that could be used for both noise and guitar-like tonal timbres[2]. The true successor to the SID is the Ensoniq DOC used in the Apple IIGS[3] and SQ-80[4], but it gets little attention. And lastly a number of later chips, including the Game Boy, had a low-res wavetable on at least one voice, which allowed for some more timbre options(albeit 90% of the time it was a sawtooth)[5].
[0] https://www.youtube.com/watch?v=9xCiOXQJO18 https://www.youtube.com/watch?v=9xCiOXQJO18 (MAME emulates this chip but does a terrible job)
[1] https://www.youtube.com/watch?v=Wa-Cwn4po40 https://www.youtube.com/watch?v=Wa-Cwn4po40
[2] https://www.youtube.com/watch?v=JDeV7wrB2c0 https://www.youtube.com/watch?v=JDeV7wrB2c0
[3] https://www.youtube.com/watch?v=WujTzBCRBAY https://www.youtube.com/watch?v=WujTzBCRBAY
[4] https://www.youtube.com/watch?v=5y8fNnDJUx0 https://www.youtube.com/watch?v=5y8fNnDJUx0
[5] https://www.youtube.com/watch?v=caz21XapSiA&list=PL3B271CECB53A0AD2&index=11 https://www.youtube.com/watch?v=caz21XapSiA&list=PL3B271CECB...