5 ms·
Sure, most games these days are probably more CPU/GPU bound, but then again people usually don't have more than one game running at a time, while caching the as
by PavlovsCat 11y ago
Sure, most games these days are probably more CPU/GPU bound, but then again people usually don't have more than one game running at a time, while caching the assets of thousands more.
Also, isn't adding bloat "more work"? And just like in real life, I think losing bloat is often harder than gaining it. Why not worry about carousels or endless scrolling or video background when even just one person misses that stuff? Where are all the highly successful websites that started to reduce bloat after they got off the ground? It's not a rhetorical question or sarcasm, I am interested, but I honestly can't think of even one example, it doesn't really mesh with my own (admittedly rather pedestrian) experience. A site starts with a blank design doc, and empty file and a white screen, and adding something and later removing it isn't easier than simply not adding it in the first place.