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> Well there is, or at least there used to be. The reason native apps in mobile became so popular is exactly because web sites are bloated. It might not matter
by tolmasky 11y ago
> Well there is, or at least there used to be. The reason native apps in mobile became so popular is exactly because web sites are bloated. It might not matter in the PC but in a device running on batteries it matters a lot.
I think you'd find a much easier case made that its because:
1) discoverability and distribution through app stores,
2) access to native features that took years to be enabled in the mobile web (for example access to photos..)
3) ability to make games (access to graphics, etc -- this also kind of hampers the case being made about "bloated" sites when people seem very willing to download 100MB games)
4) access to ease-of-payment (CC info stored on people's phones that you can in app payment, vs having to type info into a web form).
So we could try to focus on clear issues the web has vs native, or I guess we could design yet another language that is theoretically faster thanks to >insert pet feature here< and hope that fixes the web.
- wlesieutre 11y ago> 3) ability to make games (access to graphics, etc -- this also kind of hampers the case being made about "bloated" sites when people seem very willing to download 100MB games) There's a huge difference between downloading a 100 MB app once (plus occasional background updates) and waiting to load a 100 MB web game every time it falls out of cache. Plus the web loading delay happens constantly while you're trying to use it. You wait on an app download exactly one time: when you buy/install it.
- tolmasky 11y agoGames also often have loading screens. I think the real counter there is that there is a big difference between waiting to play a 3d game vs waiting to read a news article.
- wlesieutre 11y agoThere's also a big difference between loading something out of flash storage and loading it off the internet. My 4G connection right now is speedtesting at 46.68 Mbps download. An iPhone 6 benchmark I found on MacRumors can read at 6720 Mbps (840 MB/s) [1] Given the choice, I'd take the option that's 140x faster. [1] http://forums.macrumors.com/attachments/img_0005-png.514599/ http://forums.macrumors.com/attachments/img_0005-png.514599/