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Lock-in is definitely a big concern, but the article vastly overstates the cross-platform benefits of OpenGL. Different platforms have different capabilities a
by akamaka 17y ago
Lock-in is definitely a big concern, but the article vastly overstates the cross-platform benefits of OpenGL. Different platforms have different capabilities and limitations, and most of the work in creating high-performance 3D software involves optimizing for specific hardware.
For example, porting an OpenGL-based game from Windows to the PS3 would not be significantly easier than porting a D3D-based X-Box game.
- dazzawazza 17y agoFWIW: SCEA provide an implementation of OpenGL for PS3 so it should be 'easier'. I've heard it's not that fast given the strange nature of the PS3 hardware pipeline but it might be fast enough.
- deleted 17y ago[deleted]