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The danger here, though, is in writing a blatantly misleading article clearly targeting those developers that would be better suited by DirectX, generally. Dev
by daeken 17y ago
The danger here, though, is in writing a blatantly misleading article clearly targeting those developers that would be better suited by DirectX, generally. Developers doing the sort of complex work that OpenGL is particularly well suited for (tech-heavy engine development, wherein total control is useful) tend to know that they need OpenGL. Developers just looking to write a game would often be better served by using DirectX, and leaving out the (very real) benefits of DirectX/3D is just downright misleading.